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Software Studies eBook Series

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  • Thresholds of Digital Gameplay

    Series series Software Studies
    How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical ... Read more

    $48.99 USD

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  • What Algorithms Want

    Imagination in the Age of Computing

    by Ed Finn ...
    The gap between theoretical ideas and messy reality, as seen in Neal Stephenson, Adam Smith, and Star Trek.We depend on—we believe in—algorithms to help us get a ride, choose which book to buy, execute a mathematical proof. It's as if we think of code as a magic spell, an incantation to reveal what we need to know and even what we want. Humans have always believed that certain invocations—the ... Read more

    $28.99 USD

  • Moral Machines

    Teaching Robots Right from Wrong

    Computers are already approving financial transactions, controlling electrical supplies, and driving trains. Soon, service robots will be taking care of the elderly in their homes, and military robots will have their own targeting and firing protocols. Colin Allen and Wendell Wallach argue that as robots take on more and more responsibility, they must be programmed with moral decision-making ... Read more

    $28.49 USD

  • If...Then

    Algorithmic Power and Politics

    by Taina Bucher ...
    Series series Oxford Studies in Digital Politics
    We live in a world in which Google's search algorithms determine how we access information, Facebook's News Feed algorithms shape how we socialize, and Netflix collaborative filtering algorithms choose the media products we consume. As such, we live algorithmic lives. Life, however, is not blindly controlled or determined by algorithms. Nor are we simply victims of an ever-expanding artificial ... Read more

    $32.99 USD

  • Robot Ethics 2.0

    From Autonomous Cars to Artificial Intelligence

    The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the ... Read more

    $22.79 USD

  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    by Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Read more

    $21.99 USD

  • Playing Software

    Homo Ludens in Computational Culture

    by Miguel Sicart ...
    The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat ... Read more

    $14.99 USD

  • The Emergence of the Digital Humanities

    The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social, locative, embodied, and object-oriented nature of our experience in the networked world.In The ... Read more

    Free

  • Metagaming

    Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

    Series series Electronic Mediations
    The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, ... Read more

    $21.99 USD

  • Online Gaming in Context

    The social and cultural significance of online games

    Series series Routledge Advances in Sociology
    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances ... Read more

    $80.99 USD

  • How to Play Video Games

    Series Book 1 - User's Guides to Popular Culture
    Forty original contributions on games and gaming cultureWhat does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving ... Read more

    $24.99 USD

  • Ready Player Two

    Women Gamers and Designed Identity

    by Shira Chess ...
    Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of ... Read more

    $15.99 USD