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Game Programming - Graphics eBooks

If you like Game Programming - Graphics eBooks, then you'll love these top picks.
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  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Read more

    Was $11.99 USD Now $3.99 USD

  • Game Development with GameMaker

    A Primer on Game Development and Design

    Series series Professional and Applied Computing (R0)
    Create games from start to finish while learning game design and programming principles using the GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development.The book will cover ... Read more

    $67.99 USD

  • The FORCE Companion

    Quick Tips and Tricks

    Series series Force Drawing Series
    Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dunamism and energy! This book is an expellant companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and approved by Mike Mattesi, about how to improve your FORCE drawing skillsKey Features:Hundreds of ... Read more

    $57.99 USD

  • Procedural Generation in Game Design

    Edited by Tarn Adams, Tanya Short ...
    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the ... Read more

    $76.99 USD

  • Koji Kondo's Super Mario Bros. Soundtrack

    Series series 33 1/3
    Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, ... Read more

    $12.99 USD

  • Press Reset

    Ruin and Recovery in the Video Game Industry

    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... Read more

    $11.99 USD

  • Programming Concepts in C++

    by Robert Burns ...
    Programming Concepts in C++ is one in a series of books that introduce the basic concepts of computer programming, using a selected programming language. Other books in the series use languages like Java and Python, but all focus on concepts and not on any particular language. The presentation of the material is the same in each language, and much of the text is identical. Code samples are ... Read more

    $4.99 USD

  • Building Blocks of Tabletop Game Design

    An Encyclopedia of Mechanisms

    Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover to cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes ... Read more

    Was $82.99 USD Now $70.99 USD

  • Game Sound

    An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

    by KC Collins ...
    An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This ... Read more

    $25.99 USD

  • Video Game of the Year

    A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977

    by Jordan Minor ...
    Video Game of the Year breaks down the 40-year history of the world's most popular art form—one game at a time.Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, ... Read more

    $14.39 USD or Free with Kobo Plus

  • The Dream Architects

    Adventures in the Video Game Industry

    The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations).At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest ... Read more

    $13.99 USD

  • Designing Games

    A Guide to Engineering Experiences

    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan ... Read more

    $33.99 USD

  • Fluid Simulation for Computer Graphics

    A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.Highlights of the Second EditionNew chapters on ... Read more

    $120.99 USD

  • Drawn to Life: 20 Golden Years of Disney Master Classes

    Volume 1: The Walt Stanchfield Lectures

    Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, ... Read more

    $62.99 USD

  • Scratch 2.0 Beginner's Guide Second Edition

    The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with ... Read more

    $27.99 USD or Free with Kobo Plus

  • Racing the Beam

    The Atari Video Computer System

    Series series Platform Studies
    Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of ... Read more

    $19.99 USD

  • Mastering UI/UX Design: Theoretical Foundations and Practical Applications

    "Mastering UI/UX Design: Theoretical Foundations and Practical Applications" is a comprehensive guide for anyone looking to deepen their understanding of user interface (UI) and user experience (UX) design. This book delves into the core principles and theories that underpin effective UI/UX design, offering readers a solid foundation to build upon. It seamlessly bridges the gap between theory and ... Read more

    $9.99 USD or Free with Kobo Plus

  • THE eSports REVOLUTION - How Visionary Brands Connect with Gen Z

    by LG Jaeger ...
    The prevalence of online gaming and esports is thriving, with network connectivity and digital natives playing a vital role in the growth of the industry. Gaming popularity and competitive esports now entertain millions of live viewers. Today, the video gaming experience has evolved to become more interactive, more social, and more real-time, making it a billion-dollar industry. This book will ... Read more

    $9.99 USD or Free with Kobo Plus

  • Historical Simulation and Wargames

    The Hexagon and the Sword

    This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and ... Read more

    $77.99 USD

  • Reimagining Characters with Unreal Engine's MetaHuman Creator

    Elevate your films with cinema-quality character designs and motion capture animation

    by Brian Rossney ...
    Discover the power of Unreal Engine 5 and the MetaHuman Creator in this illustrated guide to develop realistic digital characters, infusing them with full body and facial animationKey FeaturesCreate realistic characters using the MetaHuman Creator using a mixture of preset and custom toolsImport your character into Unreal Engine 5 to access more editing options and begin animating itCombine face ... Read more

    $44.99 USD or Free with Kobo Plus

  • C++ for Lazy Programmers

    Quick, Easy, and Fun C++ for Beginners

    by Will Briggs ...
    Series series Professional and Applied Computing (R0)
    Learn C++ the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects -- with the popular C++ language.C++ for Lazy Programmers is a genuinely fun learning experience that will show you how to create programs in the C++ language. This book helps you learn the C++ language with a unique ... Read more

    $40.99 USD

  • 3D Game Textures

    Create Professional Game Art Using Photoshop

    by Luke Ahearn ...
    The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.Continuing the ... Read more

    $73.99 USD

  • 101 Amazing Facts about the SNES

    ...also known as the Super Famicom

    by Jimmy Russell ...
    Series Book 5 - Games Console History
    This entry in Jimmy Russell’s Games Console History series is all about Nintendo’s iconic SNES - the Super Nintendo Entertainment System, also known as the Super Famicom in Japan. The book contains over 100 facts about the console, organised into sections such as hardware, peripherals, history, legacy and more, including some incredible information you probably never knew. From retro gamers who ... Read more

    $2.99 USD or Free with Kobo Plus

  • Theory of Fun for Game Design

    by Raph Koster ...
    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become ... Read more

    $28.99 USD