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  • Emergence in Interactive Art

    Series series Computer Science (R0)
    This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations ... Leer más

    $89.09 USD

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  • User Interface Design and Evaluation

    Series series Interactive Technologies
    User Interface Design and Evaluation provides an overview of the user-centered design field. It illustrates the benefits of a user-centered approach to the design of software, computer systems, and websites. The book provides clear and practical discussions of requirements gathering, developing interaction design from user requirements, and user interface evaluation. The book's coverage includes ... Leer más

    $57.99 USD

  • Reframing Information Architecture

    Edición de Andrea Resmini ...
    Series series Computer Science (R0)
    Information architecture has changed dramatically since the mid-1990s and earlier conceptions of the world and the internet being different and separate have given way to a much more complex scenario in the present day. In the post-digital world that we now inhabit the digital and the physical blend easily and our activities and usage of information takes place through multiple contexts and via ... Leer más

    $49.99 USD

  • Paper Prototyping

    The Fast and Easy Way to Design and Refine User Interfaces

    Series series Interactive Technologies
    Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide ... Leer más

    $46.99 USD

  • Museum Experience Design

    Crowds, Ecosystems and Novel Technologies

    Series series Computer Science (R0)
    This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive ... Leer más

    $143.99 USD

  • Architecture and Interaction

    Human Computer Interaction in Space and Place

    Series series Computer Science (R0)
    Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation.Methods for prototyping interactive buildings ... Leer más

    $89.09 USD

  • COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems, 23-27 May 2016, Trento, Italy

    Series series Springer Nature Proceedings Computer Science
    This volume presents the proceedings of the 12th International Conference on the Design of Cooperative Systems (COOP 2016). The conference is a venue for multidisciplinary research contributing to the design, assessment and analysis of cooperative systems and their integration in organizations, public venues, and everyday life. COOP emerged from the European tradition of Computer Supported ... Leer más

    $89.99 USD

  • Peripheral Interaction

    Challenges and Opportunities for HCI in the Periphery of Attention

    Series series Computer Science (R0)
    Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interaction to rectify this. This theory examines how interactive systems can be developed in such a way to allow people to seamlessly interact with their computer devices, but only focus on ... Leer más

    $89.09 USD

  • A Theory of Narrative Drawing

    de Simon Grennan ...
    Series series Literature, Cultural and Media Studies (R0)
    This book offers an original new conception of visual story telling, proposing that drawing, depictive drawing and narrative drawing are produced in an encompassing dialogic system of embodied social behavior. It refigures the existing descriptions of visual story-telling that pause with theorizations of perception and the articulation of form. The book identifies and examines key issues in the ... Leer más

    $134.09 USD

  • Rapid Serial Visual Presentation

    Design for Cognition

    Series series Computer Science (R0)
    A powerful new image presentation technique has evolved over the last twenty years, and its value demonstrated through its support of many and varied common tasks. Conceptually, Rapid Serial Visual Presentation (RSVP) is basically simple, exemplified in the physical world by the rapid riffling of the pages of a book in order to locate a known image.Advances in computation and graphics processing ... Leer más

    $49.99 USD

  • Tangible Interactive Systems

    Grasping the Real World with Computers

    Series series Computer Science (R0)
    Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design ... Leer más

    $89.09 USD

  • Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation

    Series series Computer Science (R0)
    This book describes a structured sketching methodology to help you create alternative design ideas and sketch them on paper. The Five Design-Sheet method acts as a check-list of tasks, to help you think through the problem, create new ideas and to reflect upon the suitability of each idea. To complement the FdS method, we present practical sketching techniques, discuss problem solving, consider ... Leer más

    $53.99 USD