Skip to main content

Carrito de compra

¡Obtienes el tratamiento VIP!

Artículos no disponibles para compra.
Por favor revisa tu carrito. Puedes eliminar los artículos no disponibles ahora o los eliminaremos nosotros automáticamente al momento de pagar.
artículosartículo
artículosartículo

Recomendado para ti

Loading...
  • Playing with the Past: Into the Future

    de Erik Champion ...
    Series series Computer Science (R0)
    Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual ... Leer más

    $170.99 USD

  • Screen Tourism and Affective Landscapes

    The Real, the Virtual, and the Cinematic

    Series series Routledge Cultural Heritage and Tourism Series
    This book explores ways in which screen-based storyworlds transfix, transform, and transport us imaginatively, physically, and virtually to the places they depict or film. Topics include fantasy quests in computer games, celebrity walking tours, dark tourism sites, Hobbiton as theme park, surf movies, and social gangs of Disneyland.How physical, virtual, and imagined locations create a sense of ... Leer más

    $57.99 USD

  • Playing with the Past

    de Erik Champion ...
    Series series Computer Science (R0)
    How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the ... Leer más

    $89.99 USD

  • Organic Design in Twentieth-Century Nordic Architecture

    de Erik Champion ...
    Organic Design in Twentieth-Century Nordic Architecture presents a communicable and useful definition of organic architecture that reaches beyond constraints. The book focuses on the works and writings of architects in Nordic countries, such as Sigurd Lewerentz, Jørn Utzon, Sverre Fehn and the Aaltos (Aino, Elissa and Alvar), among others. It is structured around the ideas of organic design ... Leer más

    $62.99 USD

  • Critical Gaming: Interactive History and Virtual Heritage

    de Erik Champion ...
    Series series Digital Research in the Arts and Humanities
    This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the ... Leer más

    $60.99 USD

  • Cultural Heritage Infrastructures in Digital Humanities

    Series series Digital Research in the Arts and Humanities
    What are the leading tools and archives in digital cultural heritage? How can they be integrated into research infrastructures to better serve their intended audiences? In this book, authors from a wide range of countries, representing some of the best research projects in digital humanities related to cultural heritage, discuss their latest findings, both in terms of new tools and archives, and ... Leer más

    $64.99 USD

  • Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

    8th International Conference, EuroMed 2020, Virtual Event, November 2–5, 2020, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed post-conference proceedings of the 8th International Conference on Digital Heritage, EuroMed 2020, held virtually in November 2020.The 37 revised project papers and 30 revised short papers presented were carefully reviewed and selected from 326 submissions. The papers are on topics such as digital data acquisition technologies in CH/2D and 3D data capture ... Leer más

    $134.99 USD

La gente que leyó estos también disfrutó

  • Communication in the Age of Virtual Reality

    Edición de Frank Biocca, Mark R. Levy ...
    Series series Routledge Communication Series
    This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.The first part introduces the reader to VR's state ... Leer más

    $107.99 USD

  • An Introduction to Game Studies

    de Frans Mayra ...
    An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.Key concepts and theories are illustrated with discussion of games taken from different ... Leer más

    $87.29 USD

  • Hello Avatar

    Rise of the Networked Generation

    de B. Coleman ...
    An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she ... Leer más

    $31.99 USD

  • The Johns Hopkins Guide to Digital Media

    The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media.The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a ... Leer más

    $39.99 USD

  • Art in the Age of Machine Learning

    de Sofian Audry ...
    Series series Leonardo
    Go inside the artistic movement that draws on machine learning as both inspiration—and medium—for creating new media art and music.In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, ... Leer más

    $27.99 USD