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ryan scheiding

Showing 1 - 12 of 12 results for “ryan scheiding
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  • Trophy Cases

    The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements

    An interdisciplinary and international roster of contributors explore the theory, design, and player practices surrounding video game reward systems, arguing for the importance of understanding trophies and achievements as a central aspect of video game design and play.As PlayStation Trophies, Xbox Achievements, and other similar built-in reward systems have become widespread in the video game ... Read more

    $97.19 USD

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  • How Games Move Us

    Emotion by Design

    Series series Playful Thinking
    An engaging examination of how video game design creates strong and positive emotional experiences for players—with examples from Journey, Train, Little Big Planet, and more.This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader ... Read more

    $16.99 USD

  • Infinite Possibility

    Creating Customer Value on the Digital Frontier

    Discover how to provide experiences for your customers that combine the real with the virtual.Joseph Pine and Jim Gilmore's classic The Experience Economy identified a seismic shift in the business world: to set yourself apart from your competition, you need to stage experiences—memorable events that engage people in inherently personal ways. But as consumers increasingly experience the world ... Read more

    $12.39 USD or Free with Kobo Plus

  • Game Design Workshop

    A Playcentric Approach to Creating Innovative Games

    “Create the digital games you love to play.”Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition.Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, ... Read more

    $72.99 USD

  • Our Next Reality

    How the AI-powered Metaverse Will Reshape the World

    Foreword by Neal Stephenson, bestselling author of Snow CrashOver the last 100 years, technology has changed our world. Over the next decade it will transform our reality. The planet is headed for a momentous upheaval, and we are not prepared.We are entering a new technological age in which artificial intelligence and immersive media will transform society at all levels, mediating our lives by ... Read more

    $15.99 USD

  • Brainrot Dictionary (Vol. 1)

    The Encyclopaedia of Nonsense

    by John Brock ...
    Series series The Encyclopaedia of Nonsense
    The Brainrot Dictionary is a comprehensive guide to modern internet culture, memes, and slang. This entertaining reference book breaks down popular terms, phrases, and phenomena that have emerged from social media, gaming, and online communities. Each entry includes detailed explanations of the term's origin, meaning, and cultural significance, making it an essential resource for understanding ... Read more

    $4.99 USD or Free with Kobo Plus

  • The Proteus Paradox

    How Online Games and Virtual Worlds Change Us-And How They Don't

    by Nick Yee ...
    Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform ... Read more

    $20.99 USD

  • History of Video Games

    by Blake Carson ...
    Series series History of Innovations and Discoveries
    From arcade classics to virtual reality—how did video games become a multi-billion-dollar industry? What started as simple pixelated games in the 1970s has evolved into a vast industry influencing entertainment, technology, and culture. This book explores the origins of video games, from Pong and Pac-Man to PlayStation and esports. It examines the rise of game consoles, the role of storytelling in ... Read more

    $0.99 USD or Free with Kobo Plus

  • How to Play Video Games

    Series Book 1 - User's Guides to Popular Culture
    Forty original contributions on games and gaming cultureWhat does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving ... Read more

    $24.99 USD

  • Videogames

    by James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... Read more

    $62.99 USD

  • Role-Playing Game Studies

    Transmedia Foundations

    This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively ... Read more

    $80.99 USD

  • Super Power, Spoony Bards, and Silverware

    The Super Nintendo Entertainment System

    Series series Platform Studies
    A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took Nintendo from industry leadership to the margins of videogaming.This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic ... Read more

    $17.99 USD