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gery apostolova

Showing 1 - 12 of 12 results for “gery apostolova
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  • Conditio Sine Qua Non

    This is an imagined story told in the first person as a dream; that is why the avatar adopted by the storyteller is that of a dreamweaver. ... Read more

    $4.99 USD

  • E-Kind

    There are three main drivers of human progress: fear of death, new toys, and telling tales. The fear of death makes us look for extended spaces of human activity and bridges over spans of inexistence. Virtual space created by the electronically supported web supply such infinity to our kind. The fast-growing twenty-first century is still a time of technology, and humankind look like kids playing ... Read more

    $4.99 USD

  • The Dreamweaver

    Memento Somni

    It is a series of stories, describing individual cases concerned with the guiding forces of human existence. There are four parts: Midas Touch, Out, Hostile Worlds, and The Peacock’s flight. Each part bears the same structure. All the fuss was about the telepathic web that could take over the human race’s deeds in her control, independent of circumstances and dedicated to the recovery of the human ... Read more

    $4.99 USD

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  • What Video Games Have to Teach Us About Learning and Literacy. Second Edition

    James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, ... Read more

    $14.99 USD

  • Narrative as Virtual Reality 2

    Revisiting Immersion and Interactivity in Literature and Electronic Media

    Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world construction.Winner of the Aldo and Jeanne Scaglione Prize for Comparative Literary Studies from the Modern Language Association of AmericaIs there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is ... Read more

    $31.99 USD

  • Literary Gaming

    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays ... Read more

    $25.99 USD

  • Writing Space

    Computers, Hypertext, and the Remediation of Print

    This second edition of Jay David Bolter's classic text expands on the objectives of the original volume, illustrating the relationship of print to new media, and examining how hypertext and other forms of electronic writing refashion or "remediate" the forms and genres of print. Reflecting the dynamic changes in electronic technology since the first edition, this revision incorporates the Web and ... Read more

    $82.99 USD

  • New Media

    A Critical Introduction

    New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies.The authors ... Read more

    $83.99 USD

  • Philosophy Through Video Games

    How can Wii Sports teach us about metaphysics?Can playing World of Warcraft lead to greater self-consciousness?How can we learn about aesthetics, ethics and divine attributes fromZork, Grand Theft Auto, and Civilization?A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that ... Read more

    $61.99 USD

  • The Emoji Code

    The Linguistics Behind Smiley Faces and Scaredy Cats

    by Vyvyan Evans ...
    Drawing from disciplines as diverse as linguistics, cognitive science, psychology, and neuroscience, The Emoji Code explores how emojis are expanding communication and not ending it.For all the handwringing about the imminent death of written language, emoji—those happy faces and hearts—is not taking us backward to the dark ages of illiteracy. Every day 41.5 billion texts are sent by one quarter ... Read more

    $12.99 USD

  • Infinite Distraction

    Series series Theory Redux
    It is often argued that contemporary media homogenize our thoughts and actions, without us being fully aware of the restrictions they impose. But what if the problem is not that we are all synchronized to the same motions or moments, but rather dispersed into countless different emotional micro-experiences? What if the effect of so-called social media is to calibrate the interactive spectacle so ... Read more

    $10.00 USD

  • The Anime Ecology

    A Genealogy of Television, Animation, and Game Media

    A major work destined to change how scholars and students look at television and animationWith the release of author Thomas Lamarre’s field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime’s relationship to television while placing ... Read more

    $19.99 USD