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  • Information Technology and Open Source: Applications for Education, Innovation, and Sustainability

    SEFM 2012 Satellite Events, InSuEdu, MoKMaSD, and OpenCert Thessaloniki, Greece, October 1–2, 2012 Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes revised selected papers from the following SEFM 2012 satellite events: InSuEdu, the First International Symposium on Innovation and Sustainability in Education; MokMaSD, the First International Symposium on Modelling and Knowledge Management for Sustainable Development and Open Cert, the 6th International Workshop on Foundations and Techniques for Open Source Software ... Read more

    $49.49 USD

  • Philosophy and the Mixed Race Experience

    Series series Philosophy of Race
    Philosophy and the Mixed Race Experience is a collection of essays by philosophers about the mixed race experience. Each essay is meant to represent one of three possible things: (1) what the philosopher sees as the philosopher’s best work, (2) evidence of the possible impact of the philosopher’s mixed race experience on the philosopher’s work, or (3) the philosopher’s philosophical take on the ... Read more

    $55.99 USD

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  • Serious Games, Interaction, and Simulation

    5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015.The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As ... Read more

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  • Triadic Game Design

    Balancing Reality, Meaning and Play

    Series series Computer Science (R0)
    Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully.The ... Read more

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  • Cross-Cultural Design

    8th International Conference, CCD 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings

    Edited by Pei-Luen Patrick Rau ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the 8th International Conference on Cross-Cultural Design, CCD 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a total of 4354 submissions, of which 1287 papers and 186 poster papers were accepted for publication after a careful reviewing process. These ... Read more

    $89.99 USD

  • Using Event-B for Critical Device Software Systems

    Series series Computer Science (R0)
    Defining a new development life-cycle methodology, together with a set of associated techniques and tools to develop highly critical systems using formal techniques, this book adopts a rigorous safety assessment approach explored via several layers (from requirements analysis to automatic source code generation).This is assessed and evaluated via a standard case study: the cardiac pacemaker. ... Read more

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  • Algorithmic Game Theory

    9th International Symposium, SAGT 2016, Liverpool, UK, September 19–21, 2016, Proceedings

    Edited by Martin Gairing, Rahul Savani ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 9th International Symposium on Algorithmic Game Theory, SAGT 2016, held in Liverpool, UK, in September 2016.The 26 full papers presented together with 2 one-page abstracts were carefully reviewed and selected from 62 submissions.The accepted submissions cover various important aspectsof algorithmic game theory such as computational aspects of ... Read more

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  • Cross-Cultural Design: Applications in Mobile Interaction, Education, Health, Tarnsport and Cultural Heritage

    7th International Conference, CCD 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II

    Edited by P.L. Patrick Rau ...
    Series Book 2 - Springer Nature Proceedings Computer Science
    The two LNCS volume set 9180-9181 constitutes the refereed proceedings of the 7th International Conference on Cross-Cultural Design, CCD 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 ... Read more

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  • Serious Games and Edutainment Applications

    Volume II

    Edited by Andreas Oikonomou, Minhua Ma ...
    With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments ... Read more

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  • Learning and Collaboration Technologies

    Second International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings

    Series series Springer Nature Proceedings Computer Science
    The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the ... Read more

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  • Simulation and Learning

    A Model-Centered Approach

    Series series Education (R0)
    The main idea of this book is that to comprehend the instructional potential of simulation and to design effective simulation-based learning environments, one has to consider both what happens inside the computer and inside the students' minds. The framework adopted to do this is model-centered learning, in which simulation is seen as particularly effective when learning requires a restructuring ... Read more

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  • Human Aspects in Ambient Intelligence

    Contemporary Challenges and Solutions

    Series series Computer Science (R0)
    This book presents recent developments is the field of human aspects in Ambient Intelligence. This field, and the associated workshop series, addresses multidisciplinary aspects of AmI with human-directed disciplines such as psychology, social science, neuroscience and biomedical sciences. The aim of the workshop series is to get researchers together from these human-directed disciplines or ... Read more

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